View/Simulation Distance and Mob Spawn Range

This configuration controls the view distance, simulation distance, and mob spawn range, balancing server performance and gameplay.

Details

View Distance

  • View Distance: 10 chunks

    • This setting determines how many chunks around each player are loaded and sent to their client.

    • A view distance of 10 chunks allows players to see up to 160 blocks away (10 chunks × 16 blocks per chunk).

Simulation Distance

  • Simulation Distance: 6 chunks

    • This setting determines how many chunks around each player are actively processed by the server.

    • A simulation distance of 6 chunks means that entities and other game mechanics are actively processed within a 96-block radius (6 chunks × 16 blocks per chunk).

Mob Spawn Range

  • Mob Spawn Range: 3 chunks

    • This setting controls the distance within which mobs can spawn around players.

    • A mob spawn range of 3 chunks means mobs can spawn within a 48-block radius (3 chunks × 16 blocks per chunk) around each player.

Explanation

  • View Distance: Increasing the view distance allows players to see farther, enhancing the visual experience, but it can also increase the server load.

  • Simulation Distance: A lower simulation distance helps reduce server load by limiting the number of chunks that are actively processed, balancing performance and gameplay.

  • Mob Spawn Range: Controlling the mob spawn range helps manage the number of mobs that can spawn near players, balancing difficulty and server performance.

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