Entity Tracking Ranges

This configuration sets custom tracking ranges for different types of entities on the server. The tracking range determines the distance within which entities are tracked and sent to clients, helping

Tracking Ranges

  • Players: 64 blocks

    • Players will be tracked within a 64-block radius, ensuring visibility and interaction with other players within this range.

  • Animals: 48 blocks

    • Example: Cows, Pigs, Sheep

    • Animals will be tracked within a 48-block radius, maintaining visibility and interaction with animals within this range.

  • Monsters: 48 blocks

    • Example: Zombies, Skeletons, Creepers

    • Monsters will be tracked within a 48-block radius, allowing for effective combat and awareness of nearby threats.

  • Misc: 32 blocks

    • Example: Item frames, Armor stands

    • Miscellaneous entities will be tracked within a 32-block radius, ensuring they are visible and interactable within this range.

  • Other: 64 blocks

    • Example: Boats, Minecarts

    • Other entities will be tracked within a 64-block radius, allowing for efficient tracking of moving objects.

  • Display: 128 blocks

    • Example: Fireworks, Particles

    • Display entities will be tracked within a 128-block radius, ensuring visual effects are visible over larger distances.

Explanation

  • Tracking Ranges: These settings determine the distance within which different types of entities are tracked and sent to clients. Entities outside of these ranges are not tracked, helping to reduce server load and improve performance.

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