Entity Tracking Ranges
This configuration sets custom tracking ranges for different types of entities on the server. The tracking range determines the distance within which entities are tracked and sent to clients, helping
Tracking Ranges
Players: 64 blocks
Players will be tracked within a 64-block radius, ensuring visibility and interaction with other players within this range.
Animals: 48 blocks
Example: Cows, Pigs, Sheep
Animals will be tracked within a 48-block radius, maintaining visibility and interaction with animals within this range.
Monsters: 48 blocks
Example: Zombies, Skeletons, Creepers
Monsters will be tracked within a 48-block radius, allowing for effective combat and awareness of nearby threats.
Misc: 32 blocks
Example: Item frames, Armor stands
Miscellaneous entities will be tracked within a 32-block radius, ensuring they are visible and interactable within this range.
Other: 64 blocks
Example: Boats, Minecarts
Other entities will be tracked within a 64-block radius, allowing for efficient tracking of moving objects.
Display: 128 blocks
Example: Fireworks, Particles
Display entities will be tracked within a 128-block radius, ensuring visual effects are visible over larger distances.
Explanation
Tracking Ranges: These settings determine the distance within which different types of entities are tracked and sent to clients. Entities outside of these ranges are not tracked, helping to reduce server load and improve performance.
Last updated