Entity Activation Ranges
This configuration sets custom activation ranges for different types of entities on the server. The activation range is the distance within which entities are actively processed by the server, helping
Activation Ranges
Animals: 16 blocks
Example: Cows, Pigs, Sheep
Animals will be actively processed by the server within a 16-block radius from the player.
Monsters: 24 blocks
Example: Zombies, Skeletons, Creepers
Monsters will be actively processed by the server within a 24-block radius from the player.
Raiders: 48 blocks
Example: Pillagers, Vindicators
Raiders will be actively processed by the server within a 48-block radius from the player.
Misc: 8 blocks
Example: Item frames, Armor stands
Miscellaneous entities will be actively processed by the server within an 8-block radius from the player.
Water: 8 blocks
Example: Fish, Squid
Water-based entities will be actively processed by the server within an 8-block radius from the player.
Villagers: 16 blocks
Villagers will be actively processed by the server within a 16-block radius from the player.
Flying Monsters: 48 blocks
Example: Phantoms
Flying monsters will be actively processed by the server within a 48-block radius from the player.
Explanation
Activation Ranges: These settings determine the distance within which different types of entities are actively processed by the server. Entities outside of these ranges are not processed, reducing the load on the server and improving performance.
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