Entity Activation Ranges

This configuration sets custom activation ranges for different types of entities on the server. The activation range is the distance within which entities are actively processed by the server, helping

Activation Ranges

  • Animals: 16 blocks

    • Example: Cows, Pigs, Sheep

    • Animals will be actively processed by the server within a 16-block radius from the player.

  • Monsters: 24 blocks

    • Example: Zombies, Skeletons, Creepers

    • Monsters will be actively processed by the server within a 24-block radius from the player.

  • Raiders: 48 blocks

    • Example: Pillagers, Vindicators

    • Raiders will be actively processed by the server within a 48-block radius from the player.

  • Misc: 8 blocks

    • Example: Item frames, Armor stands

    • Miscellaneous entities will be actively processed by the server within an 8-block radius from the player.

  • Water: 8 blocks

    • Example: Fish, Squid

    • Water-based entities will be actively processed by the server within an 8-block radius from the player.

  • Villagers: 16 blocks

    • Villagers will be actively processed by the server within a 16-block radius from the player.

  • Flying Monsters: 48 blocks

    • Example: Phantoms

    • Flying monsters will be actively processed by the server within a 48-block radius from the player.

Explanation

  • Activation Ranges: These settings determine the distance within which different types of entities are actively processed by the server. Entities outside of these ranges are not processed, reducing the load on the server and improving performance.

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